GOG Galaxy Integrations Python API

GOG Galaxy Integrations Python API

This Python library allows developers to easily build community integrations for various gaming platforms with GOG Galaxy 2.0.

Features

Each integration in GOG Galaxy 2.0 comes as a separate Python script and is launched as a separate process that needs to communicate with the main instance of GOG Galaxy 2.0.

The provided features are:

  • multistep authorization using a browser built into GOG Galaxy 2.0

  • support for GOG Galaxy 2.0 features:

    • importing owned and detecting installed games

    • installing and launching games

    • importing achievements and game time

    • importing friends lists and statuses

    • importing friends recommendations list

    • receiving and sending chat messages

  • cache storage

Platform Id’s

Each integration can implement only one platform. Each integration must declare which platform it’s integrating.

PLATFORM ID LIST

Basic usage

Each integration should inherit from the Plugin class. Supported methods like get_owned_games() should be overwritten - they are called from the GOG Galaxy client at the appropriate times. Each of those methods can raise exceptions inherited from the ApplicationError. Communication between an integration and the client is also possible with the use of notifications, for example: update_local_game_status().

import sys
from galaxy.api.plugin import Plugin, create_and_run_plugin
from galaxy.api.consts import Platform
from galaxy.api.types import Authentication, Game, LicenseInfo, LicenseType


class PluginExample(Plugin):
    def __init__(self, reader, writer, token):
        super().__init__(
            Platform.Test,  # choose platform from available list
            "0.1",  # version
            reader,
            writer,
            token
        )

    # implement methods

    # required
    async def authenticate(self, stored_credentials=None):
        return Authentication('test_user_id', 'Test User Name')

    # required
    async def get_owned_games(self):
        return [
            Game('test', 'The Test', None, LicenseInfo(LicenseType.SinglePurchase))
        ]


def main():
    create_and_run_plugin(PluginExample, sys.argv)

# run plugin event loop
if __name__ == "__main__":
    main()

Deployment

The client has a built-in Python 3.7 interpreter, so integrations are delivered as Python modules. In order to be found by GOG Galaxy 2.0 an integration folder should be placed in lookup directory. Beside all the Python files, the integration folder must contain manifest.json and all third-party dependencies. See an exemplary structure.

Lookup directory

  • Windows:

    %localappdata%\GOG.com\Galaxy\plugins\installed

  • macOS:

    ~/Library/Application Support/GOG.com/Galaxy/plugins/installed

Logging

Root logger is already setup by GOG Galaxy to store rotated log files in:

  • Windows:

    %programdata%\GOG.com\Galaxy\logs

  • macOS:

    /Users/Shared/GOG.com/Galaxy/Logs

Plugin logs are kept in plugin-<platform>-<guid>.log. When debugging, inspecting the other side of communication in the GalaxyClient.log can be helpful as well.

Manifest

Obligatory JSON file to be placed in an integration folder.

{
    "name": "Example plugin",
    "platform": "test",
    "guid": "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx",
    "version": "0.1",
    "description": "Example plugin",
    "author": "Name",
    "email": "author@email.com",
    "url": "https://github.com/user/galaxy-plugin-example",
    "script": "plugin.py"
}

property

description

guid

custom Globally Unique Identifier

version

the same string as version in Plugin constructor

script

path of the entry point module, relative to the integration folder

Dependencies

All third-party packages (packages not included in the Python 3.7 standard library) should be deployed along with plugin files. Use the following command structure:

pip install DEP --target DIR --implementation cp --python-version 37

For example, a plugin that uses requests could have the following structure:

installed
└── my_integration
    ├── galaxy
    │   └── api
    ├── requests
    │   └── ...
    ├── plugin.py
    └── manifest.json

galaxy.api

plugin

class galaxy.api.plugin.Plugin(platform, version, reader, writer, handshake_token)

Use and override methods of this class to create a new platform integration.

property persistent_cache: Dict[str, str]

The cache is only available after the handshake_complete() is called.

Return type

Dict[str, str]

coroutine run()

Plugin’s main coroutine.

close()
Return type

None

coroutine wait_closed(self)
Return type

None

create_task(coro, description)

Wrapper around asyncio.create_task - takes care of canceling tasks on shutdown

store_credentials(credentials)

Notify the client to store authentication credentials. Credentials are passed on the next authenticate call.

Parameters

credentials (Dict[str, Any]) – credentials that client will store; they are stored locally on a user pc

Example use case of store_credentials:

1async def pass_login_credentials(self, step, credentials, cookies):
2    if self.got_everything(credentials,cookies):
3        user_data = await self.parse_credentials(credentials,cookies)
4    else:
5        next_params = self.get_next_params(credentials,cookies)
6        next_cookies = self.get_next_cookies(credentials,cookies)
7        return NextStep("web_session", next_params, cookies=next_cookies)
8    self.store_credentials(user_data['credentials'])
9    return Authentication(user_data['userId'], user_data['username'])
Return type

None

add_game(game)

Notify the client to add game to the list of owned games of the currently authenticated user.

Parameters

game (Game) – Game to add to the list of owned games

Example use case of add_game:

1async def check_for_new_games(self):
2    games = await self.get_owned_games()
3    for game in games:
4        if game not in self.owned_games_cache:
5            self.owned_games_cache.append(game)
6            self.add_game(game)
Return type

None

remove_game(game_id)

Notify the client to remove game from the list of owned games of the currently authenticated user.

Parameters

game_id (str) – the id of the game to remove from the list of owned games

Example use case of remove_game:

1async def check_for_removed_games(self):
2    games = await self.get_owned_games()
3    for game in self.owned_games_cache:
4        if game not in games:
5            self.owned_games_cache.remove(game)
6            self.remove_game(game.game_id)
Return type

None

update_game(game)

Notify the client to update the status of a game owned by the currently authenticated user.

Parameters

game (Game) – Game to update

Return type

None

unlock_achievement(game_id, achievement)

Notify the client to unlock an achievement for a specific game.

Parameters
  • game_id (str) – the id of the game for which to unlock an achievement.

  • achievement (Achievement) – achievement to unlock.

Return type

None

update_local_game_status(local_game)

Notify the client to update the status of a local game.

Parameters

local_game (LocalGame) – the LocalGame to update

Example use case triggered by the tick() method:

 1async def _check_statuses(self):
 2    for game in await self._get_local_games():
 3        if game.status == self._cached_game_statuses.get(game.id):
 4            continue
 5        self.update_local_game_status(LocalGame(game.id, game.status))
 6        self._cached_games_statuses[game.id] = game.status
 7    await asyncio.sleep(5)  # interval
 8
 9def tick(self):
10    if self._check_statuses_task is None or self._check_statuses_task.done():
11        self._check_statuses_task = asyncio.create_task(self._check_statuses())
Return type

None

add_friend(user)

Notify the client to add a user to friends list of the currently authenticated user.

Parameters

user (UserInfo) – UserInfo of a user that the client will add to friends list

Return type

None

remove_friend(user_id)

Notify the client to remove a user from friends list of the currently authenticated user.

Parameters

user_id (str) – id of the user to remove from friends list

Return type

None

update_friend_info(user)

Notify the client about the updated friend information.

Parameters

user (UserInfo) – UserInfo of a friend whose info was updated

Return type

None

update_game_time(game_time)

Notify the client to update game time for a game.

Parameters

game_time (GameTime) – game time to update

Return type

None

update_user_presence(user_id, user_presence)

Notify the client about the updated user presence information.

Parameters
  • user_id (str) – the id of the user whose presence information is updated

  • user_presence (UserPresence) – presence information of the specified user

Return type

None

lost_authentication()

Notify the client that integration has lost authentication for the current user and is unable to perform actions which would require it.

Return type

None

push_cache()

Push local copy of the persistent cache to the GOG Galaxy Client replacing existing one.

Return type

None

coroutine refresh_credentials(self, params, sensitive_params)
Return type

Dict[str, Any]

handshake_complete()

This method is called right after the handshake with the GOG Galaxy Client is complete and before any other operations are called by the GOG Galaxy Client. Persistent cache is available when this method is called. Override it if you need to do additional plugin initializations. This method is called internally.

Return type

None

tick()

This method is called periodically. Override it to implement periodical non-blocking tasks. This method is called internally.

Example of possible override of the method:

1def tick(self):
2    if not self.checking_for_new_games:
3        asyncio.create_task(self.check_for_new_games())
4    if not self.checking_for_removed_games:
5        asyncio.create_task(self.check_for_removed_games())
6    if not self.updating_game_statuses:
7        asyncio.create_task(self.update_game_statuses())
Return type

None

coroutine shutdown(self)

This method is called on integration shutdown. Override it to implement tear down. This method is called by the GOG Galaxy Client.

Return type

None

coroutine authenticate(self, stored_credentials=None)

Override this method to handle user authentication. This method should either return Authentication if the authentication is finished or NextStep if it requires going to another url. This method is called by the GOG Galaxy Client.

Parameters

stored_credentials (Optional[Dict]) – If the client received any credentials to store locally in the previous session they will be passed here as a parameter.

Example of possible override of the method:

1async def authenticate(self, stored_credentials=None):
2    if not stored_credentials:
3        return NextStep("web_session", PARAMS, cookies=COOKIES)
4    else:
5        try:
6            user_data = self._authenticate(stored_credentials)
7        except AccessDenied:
8            raise InvalidCredentials()
9    return Authentication(user_data['userId'], user_data['username'])
Return type

Union[NextStep, Authentication]

coroutine pass_login_credentials(self, step, credentials, cookies)

This method is called if we return NextStep from authenticate() or pass_login_credentials(). This method’s parameters provide the data extracted from the web page navigation that previous NextStep finished on. This method should either return Authentication if the authentication is finished or NextStep if it requires going to another cef url. This method is called by the GOG Galaxy Client.

Parameters
  • step (str) – deprecated.

  • credentials (Dict[str, str]) – end_uri previous NextStep finished on.

  • cookies (List[Dict[str, str]]) – cookies extracted from the end_uri site.

Example of possible override of the method:

1async def pass_login_credentials(self, step, credentials, cookies):
2    if self.got_everything(credentials,cookies):
3        user_data = await self.parse_credentials(credentials,cookies)
4    else:
5        next_params = self.get_next_params(credentials,cookies)
6        next_cookies = self.get_next_cookies(credentials,cookies)
7        return NextStep("web_session", next_params, cookies=next_cookies)
8    self.store_credentials(user_data['credentials'])
9    return Authentication(user_data['userId'], user_data['username'])
Return type

Union[NextStep, Authentication]

coroutine get_owned_games(self)

Override this method to return owned games for currently logged in user. This method is called by the GOG Galaxy Client.

Example of possible override of the method:

1async def get_owned_games(self):
2    if not self.authenticated():
3        raise AuthenticationRequired()
4
5    games = self.retrieve_owned_games()
6    return games
Return type

List[Game]

coroutine prepare_achievements_context(self, game_ids)

Override this method to prepare context for get_unlocked_achievements. This allows for optimizations like batch requests to platform API. Default implementation returns None.

Parameters

game_ids (List[str]) – the ids of the games for which achievements are imported

Return type

Any

Returns

context

coroutine get_unlocked_achievements(self, game_id, context)

Override this method to return list of unlocked achievements for the game identified by the provided game_id. This method is called by import task initialized by GOG Galaxy Client.

Parameters
  • game_id (str) – the id of the game for which the achievements are returned

  • context (Any) – the value returned from prepare_achievements_context()

Return type

List[Achievement]

Returns

list of Achievement objects

achievements_import_complete()

Override this method to handle operations after achievements import is finished (like updating cache).

coroutine get_local_games(self)

Override this method to return the list of games present locally on the users pc. This method is called by the GOG Galaxy Client.

Example of possible override of the method:

1async def get_local_games(self):
2    local_games = []
3    for game in self.games_present_on_user_pc:
4        local_game = LocalGame()
5        local_game.game_id = game.id
6        local_game.local_game_state = game.get_installation_status()
7        local_games.append(local_game)
8    return local_games
Return type

List[LocalGame]

coroutine launch_game(self, game_id)

Override this method to launch the game identified by the provided game_id. This method is called by the GOG Galaxy Client.

Parameters

game_id (str) – the id of the game to launch

Example of possible override of the method:

1async def launch_game(self, game_id):
2    await self.open_uri(f"start client://launchgame/{game_id}")
Return type

None

coroutine install_game(self, game_id)

Override this method to install the game identified by the provided game_id. This method is called by the GOG Galaxy Client.

Parameters

game_id (str) – the id of the game to install

Example of possible override of the method:

1async def install_game(self, game_id):
2    await self.open_uri(f"start client://installgame/{game_id}")
Return type

None

coroutine uninstall_game(self, game_id)

Override this method to uninstall the game identified by the provided game_id. This method is called by the GOG Galaxy Client.

Parameters

game_id (str) – the id of the game to uninstall

Example of possible override of the method:

1async def uninstall_game(self, game_id):
2    await self.open_uri(f"start client://uninstallgame/{game_id}")
Return type

None

coroutine shutdown_platform_client(self)

Override this method to gracefully terminate platform client. This method is called by the GOG Galaxy Client.

Return type

None

coroutine launch_platform_client(self)

Override this method to launch platform client. Preferably minimized to tray. This method is called by the GOG Galaxy Client.

Return type

None

coroutine get_friends(self)

Override this method to return the friends list of the currently authenticated user. This method is called by the GOG Galaxy Client.

Example of possible override of the method:

1async def get_friends(self):
2    if not self._http_client.is_authenticated():
3        raise AuthenticationRequired()
4
5    friends = self.retrieve_friends()
6    return friends
Return type

List[UserInfo]

coroutine prepare_game_times_context(self, game_ids)

Override this method to prepare context for get_game_time. This allows for optimizations like batch requests to platform API. Default implementation returns None.

Parameters

game_ids (List[str]) – the ids of the games for which game time are imported

Return type

Any

Returns

context

coroutine get_game_time(self, game_id, context)

Override this method to return the game time for the game identified by the provided game_id. This method is called by import task initialized by GOG Galaxy Client.

Parameters
  • game_id (str) – the id of the game for which the game time is returned

  • context (Any) – the value returned from prepare_game_times_context()

Return type

GameTime

Returns

GameTime object

game_times_import_complete()

Override this method to handle operations after game times import is finished (like updating cache).

Return type

None

coroutine prepare_game_library_settings_context(self, game_ids)

Override this method to prepare context for get_game_library_settings. This allows for optimizations like batch requests to platform API. Default implementation returns None.

Parameters

game_ids (List[str]) – the ids of the games for which game library settings are imported

Return type

Any

Returns

context

coroutine get_game_library_settings(self, game_id, context)

Override this method to return the game library settings for the game identified by the provided game_id. This method is called by import task initialized by GOG Galaxy Client.

Parameters
Return type

GameLibrarySettings

Returns

GameLibrarySettings object

game_library_settings_import_complete()

Override this method to handle operations after game library settings import is finished (like updating cache).

Return type

None

coroutine prepare_os_compatibility_context(self, game_ids)

Override this method to prepare context for get_os_compatibility. This allows for optimizations like batch requests to platform API. Default implementation returns None.

Parameters

game_ids (List[str]) – the ids of the games for which game os compatibility is imported

Return type

Any

Returns

context

coroutine get_os_compatibility(self, game_id, context)

Override this method to return the OS compatibility for the game with the provided game_id. This method is called by import task initialized by GOG Galaxy Client.

Parameters
Return type

Optional[OSCompatibility]

Returns

OSCompatibility flags indicating compatible OSs, or None if compatibility is not know

os_compatibility_import_complete()

Override this method to handle operations after OS compatibility import is finished (like updating cache).

Return type

None

coroutine prepare_user_presence_context(self, user_id_list)

Override this method to prepare context for get_user_presence(). This allows for optimizations like batch requests to platform API. Default implementation returns None.

Parameters

user_id_list (List[str]) – the ids of the users for whom presence information is imported

Return type

Any

Returns

context

coroutine get_user_presence(self, user_id, context)

Override this method to return presence information for the user with the provided user_id. This method is called by import task initialized by GOG Galaxy Client.

Parameters
Return type

UserPresence

Returns

UserPresence presence information of the provided user

user_presence_import_complete()

Override this method to handle operations after presence import is finished (like updating cache).

Return type

None

coroutine prepare_local_size_context(self, game_ids)

Override this method to prepare context for get_local_size() Default implementation returns None.

Parameters

game_ids (List[str]) – the ids of the games for which information about size is imported

Return type

Any

Returns

context

coroutine get_local_size(self, game_id, context)

Override this method to return installed game size.

Note

It is preferable to avoid iterating over local game files when overriding this method. If possible, please use a more efficient way of game size retrieval.

Parameters
Return type

Optional[int]

Returns

the size of the game on a user-owned storage device (in bytes) or None if the size cannot be determined

local_size_import_complete()

Override this method to handle operations after local game size import is finished (like updating cache).

Return type

None

coroutine get_subscriptions(self)

Override this method to return a list of Subscriptions available on platform. This method is called by the GOG Galaxy Client.

Return type

List[Subscription]

coroutine prepare_subscription_games_context(self, subscription_names)

Override this method to prepare context for get_subscription_games() Default implementation returns None.

Parameters

subscription_names (List[str]) – the names of the subscriptions’ for which subscriptions games are imported

Return type

Any

Returns

context

coroutine get_subscription_games(self, subscription_name, context)

Override this method to provide SubscriptionGames for a given subscription. This method should yield a list of SubscriptionGames -> yield [sub_games]

This method will only be used if get_subscriptions() has been implemented.

Parameters

context (Any) – the value returned from prepare_subscription_games_context()

Return type

AsyncGenerator[List[SubscriptionGame], None]

Returns

a generator object that yields SubscriptionGames

1async def get_subscription_games(subscription_name: str, context: Any):
2    while True:
3        games_page = await self._get_subscriptions_from_backend(subscription_name, i)
4        if not games_pages:
5            yield None
6        yield [SubGame(game['game_id'], game['game_title']) for game in games_page]
subscription_games_import_complete()

Override this method to handle operations after subscription games import is finished (like updating cache).

Return type

None

galaxy.api.plugin.create_and_run_plugin(plugin_class, argv)

Call this method as an entry point for the implemented integration.

Parameters
  • plugin_class – your plugin class.

  • argv – command line arguments with which the script was started.

Example of possible use of the method:

1def main():
2    create_and_run_plugin(PlatformPlugin, sys.argv)
3
4if __name__ == "__main__":
5    main()

types

class galaxy.api.types.Authentication(user_id, user_name)

Return this from authenticate() or pass_login_credentials() to inform the client that authentication has successfully finished.

Parameters
  • user_id (str) – id of the authenticated user

  • user_name (str) – username of the authenticated user

user_id: str
user_name: str
class galaxy.api.types.Cookie(name, value, domain=None, path=None)
Parameters
  • name (str) – name of the cookie

  • value (str) – value of the cookie

  • domain (Optional[str]) – optional domain of the cookie

  • path (Optional[str]) – optional path of the cookie

name: str
value: str
domain: Optional[str] = None
path: Optional[str] = None
class galaxy.api.types.NextStep(next_step, auth_params, cookies=None, js=None)

Return this from authenticate() or pass_login_credentials() to open client built-in browser with given url. For example:

 1PARAMS = {
 2    "window_title": "Login to platform",
 3    "window_width": 800,
 4    "window_height": 600,
 5    "start_uri": URL,
 6    "end_uri_regex": r"^https://platform_website\.com/.*"
 7}
 8
 9JS = {r"^https://platform_website\.com/.*": [
10    r'''
11        location.reload();
12    '''
13]}
14
15COOKIES = [Cookie("Cookie1", "ok", ".platform.com"),
16    Cookie("Cookie2", "ok", ".platform.com")
17    ]
18
19async def authenticate(self, stored_credentials=None):
20    if not stored_credentials:
21        return NextStep("web_session", PARAMS, cookies=COOKIES, js=JS)
Parameters
  • auth_params (Dict[str, str]) – configuration options: {“window_title”: str, “window_width”: str, “window_height”: int, “start_uri”: int, “end_uri_regex”: str}

  • cookies (Optional[List[Cookie]]) – browser initial set of cookies

  • js (Optional[Dict[str, List[str]]]) – a map of the url regex patterns into the list of js scripts that should be executed on every document at given step of internal browser authentication.

next_step: str
auth_params: Dict[str, str]
cookies: Optional[List[galaxy.api.types.Cookie]] = None
js: Optional[Dict[str, List[str]]] = None
class galaxy.api.types.LicenseInfo(license_type, owner=None)

Information about the license of related product.

Parameters
  • license_type (LicenseType) – type of license

  • owner (Optional[str]) – optional owner of the related product, defaults to currently authenticated user

license_type: galaxy.api.consts.LicenseType
owner: Optional[str] = None
class galaxy.api.types.Dlc(dlc_id, dlc_title, license_info)

Downloadable content object.

Parameters
  • dlc_id (str) – id of the dlc

  • dlc_title (str) – title of the dlc

  • license_info (LicenseInfo) – information about the license attached to the dlc

dlc_id: str
dlc_title: str
license_info: galaxy.api.types.LicenseInfo
class galaxy.api.types.Game(game_id, game_title, dlcs, license_info)

Game object.

Parameters
  • game_id (str) – unique identifier of the game, this will be passed as parameter for methods such as launch_game

  • game_title (str) – title of the game

  • dlcs (Optional[List[Dlc]]) – list of dlcs available for the game

  • license_info (LicenseInfo) – information about the license attached to the game

game_id: str
game_title: str
dlcs: Optional[List[galaxy.api.types.Dlc]]
license_info: galaxy.api.types.LicenseInfo
class galaxy.api.types.Achievement(unlock_time, achievement_id=None, achievement_name=None)

Achievement, has to be initialized with either id or name.

Parameters
  • unlock_time (int) – unlock time of the achievement

  • achievement_id (Optional[str]) – optional id of the achievement

  • achievement_name (Optional[str]) – optional name of the achievement

unlock_time: int
achievement_id: Optional[str] = None
achievement_name: Optional[str] = None
class galaxy.api.types.LocalGame(game_id, local_game_state)

Game locally present on the authenticated user’s computer.

Parameters
  • game_id (str) – id of the game

  • local_game_state (LocalGameState) – state of the game

game_id: str
local_game_state: galaxy.api.consts.LocalGameState
class galaxy.api.types.FriendInfo(user_id, user_name)

Deprecated since version 0.56: Use UserInfo.

Information about a friend of the currently authenticated user.

Parameters
  • user_id (str) – id of the user

  • user_name (str) – username of the user

user_id: str
user_name: str
class galaxy.api.types.UserInfo(user_id, user_name, avatar_url=None, profile_url=None)

Information about a user of related user.

Parameters
  • user_id (str) – id of the user

  • user_name (str) – username of the user

  • avatar_url (Optional[str]) – the URL of the user avatar

  • profile_url (Optional[str]) – the URL of the user profile

user_id: str
user_name: str
avatar_url: Optional[str] = None
profile_url: Optional[str] = None
class galaxy.api.types.GameTime(game_id, time_played, last_played_time)

Game time of a game, defines the total time spent in the game and the last time the game was played.

Parameters
  • game_id (str) – id of the related game

  • time_played (Optional[int]) – the total time spent in the game in minutes

  • last_played_time (Optional[int]) – last time the game was played (unix timestamp)

game_id: str
time_played: Optional[int]
last_played_time: Optional[int]
class galaxy.api.types.GameLibrarySettings(game_id, tags, hidden)

Library settings of a game, defines assigned tags and visibility flag.

Parameters
  • game_id (str) – id of the related game

  • tags (Optional[List[str]]) – collection of tags assigned to the game

  • hidden (Optional[bool]) – indicates if the game should be hidden in GOG Galaxy client

game_id: str
tags: Optional[List[str]]
hidden: Optional[bool]
class galaxy.api.types.UserPresence(presence_state, game_id=None, game_title=None, in_game_status=None, full_status=None)

Presence information of a user.

The GOG Galaxy client will prefer to generate user status basing on game_id (or game_title) and in_game_status fields but if plugin is not capable of delivering it then the full_status will be used if available

Parameters
  • presence_state (PresenceState) – the state of the user

  • game_id (Optional[str]) – id of the game a user is currently in

  • game_title (Optional[str]) – name of the game a user is currently in

  • in_game_status (Optional[str]) – status set by the game itself e.x. “In Main Menu”

  • full_status (Optional[str]) – full user status e.x. “Playing <title_name>: <in_game_status>”

presence_state: galaxy.api.consts.PresenceState
game_id: Optional[str] = None
game_title: Optional[str] = None
in_game_status: Optional[str] = None
full_status: Optional[str] = None
class galaxy.api.types.Subscription(subscription_name, owned=None, end_time=None, subscription_discovery=SubscriptionDiscovery.None)

Information about a subscription.

Parameters
  • subscription_name (str) – name of the subscription, will also be used as its identifier.

  • owned (Optional[bool]) – whether the subscription is owned or not, None if unknown.

  • end_time (Optional[int]) – unix timestamp of when the subscription ends, None if unknown.

  • subscription_discovery (SubscriptionDiscovery) – combination of settings that can be manually chosen by user to determine subscription handling behaviour. For example, if the integration cannot retrieve games for subscription when user doesn’t own it, then USER_ENABLED should not be used. If the integration cannot determine subscription ownership for a user then AUTOMATIC should not be used.

subscription_name: str
owned: Optional[bool] = None
end_time: Optional[int] = None
subscription_discovery: galaxy.api.consts.SubscriptionDiscovery = 3
class galaxy.api.types.SubscriptionGame(game_title, game_id, start_time=None, end_time=None)

Information about a game from a subscription.

Parameters
  • game_title (str) – title of the game

  • game_id (str) – id of the game

  • start_time (Optional[int]) – unix timestamp of when the game has been added to subscription

  • end_time (Optional[int]) – unix timestamp of when the game will be removed from subscription.

game_title: str
game_id: str
start_time: Optional[int] = None
end_time: Optional[int] = None

consts

class galaxy.api.consts.Platform(value)

Bases: enum.Enum

Supported gaming platforms

Unknown = 'unknown'
Gog = 'gog'
Steam = 'steam'
Psn = 'psn'
XBoxOne = 'xboxone'
Generic = 'generic'
Origin = 'origin'
Uplay = 'uplay'
Battlenet = 'battlenet'
Epic = 'epic'
Bethesda = 'bethesda'
ParadoxPlaza = 'paradox'
HumbleBundle = 'humble'
Kartridge = 'kartridge'
ItchIo = 'itch'
NintendoSwitch = 'nswitch'
NintendoWiiU = 'nwiiu'
NintendoWii = 'nwii'
NintendoGameCube = 'ncube'
RiotGames = 'riot'
Wargaming = 'wargaming'
NintendoGameBoy = 'ngameboy'
Atari = 'atari'
Amiga = 'amiga'
SuperNintendoEntertainmentSystem = 'snes'
Beamdog = 'beamdog'
Direct2Drive = 'd2d'
Discord = 'discord'
DotEmu = 'dotemu'
GameHouse = 'gamehouse'
GreenManGaming = 'gmg'
WePlay = 'weplay'
ZxSpectrum = 'zx'
ColecoVision = 'vision'
NintendoEntertainmentSystem = 'nes'
SegaMasterSystem = 'sms'
Commodore64 = 'c64'
PcEngine = 'pce'
SegaGenesis = 'segag'
NeoGeo = 'neo'
Sega32X = 'sega32'
SegaCd = 'segacd'
SegaSaturn = 'saturn'
PlayStation = 'psx'
PlayStation2 = 'ps2'
Nintendo64 = 'n64'
AtariJaguar = 'jaguar'
SegaDreamcast = 'dc'
Xbox = 'xboxog'
Amazon = 'amazon'
GamersGate = 'gg'
Newegg = 'egg'
BestBuy = 'bb'
GameUk = 'gameuk'
Fanatical = 'fanatical'
PlayAsia = 'playasia'
Stadia = 'stadia'
Arc = 'arc'
ElderScrollsOnline = 'eso'
Glyph = 'glyph'
AionLegionsOfWar = 'aionl'
Aion = 'aion'
BladeAndSoul = 'blade'
GuildWars = 'gw'
GuildWars2 = 'gw2'
Lineage2 = 'lin2'
FinalFantasy11 = 'ffxi'
FinalFantasy14 = 'ffxiv'
TotalWar = 'totalwar'
WindowsStore = 'winstore'
EliteDangerous = 'elites'
StarCitizen = 'star'
PlayStationPortable = 'psp'
PlayStationVita = 'psvita'
NintendoDs = 'nds'
Nintendo3Ds = '3ds'
PathOfExile = 'pathofexile'
Twitch = 'twitch'
Minecraft = 'minecraft'
GameSessions = 'gamesessions'
Nuuvem = 'nuuvem'
FXStore = 'fxstore'
IndieGala = 'indiegala'
Playfire = 'playfire'
Oculus = 'oculus'
Test = 'test'
Rockstar = 'rockstar'
class galaxy.api.consts.LicenseType(value)

Bases: enum.Enum

Possible game license types, understandable for the GOG Galaxy client.

Unknown = 'Unknown'
SinglePurchase = 'SinglePurchase'
FreeToPlay = 'FreeToPlay'
OtherUserLicense = 'OtherUserLicense'
class galaxy.api.consts.LocalGameState(value)

Bases: enum.Flag

Possible states that a local game can be in. For example a game which is both installed and currently running should have its state set as a “bitwise or” of Running and Installed flags: local_game_state=<LocalGameState.Running|Installed: 3>

None_ = 0
Installed = 1
Running = 2
class galaxy.api.consts.OSCompatibility(value)

Bases: enum.Flag

Possible game OS compatibility. Use “bitwise or” to express multiple OSs compatibility, e.g. os=OSCompatibility.Windows|OSCompatibility.MacOS

Windows = 1
MacOS = 2
Linux = 4
class galaxy.api.consts.PresenceState(value)

Bases: enum.Enum

“Possible states of a user.

Unknown = 'unknown'
Online = 'online'
Offline = 'offline'
Away = 'away'
class galaxy.api.consts.SubscriptionDiscovery(value)

Bases: enum.Flag

Possible capabilities which inform what methods of subscriptions ownership detection are supported.

Parameters
  • AUTOMATIC – integration can retrieve the proper status of subscription ownership.

  • USER_ENABLED – integration can handle override of ~class::Subscription.owned value to True

AUTOMATIC = 1
USER_ENABLED = 2

errors

exception galaxy.api.jsonrpc.ApplicationError(code, message, data)

Bases: galaxy.api.jsonrpc.JsonRpcError

exception galaxy.api.jsonrpc.UnknownError(message='Unknown error', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.AuthenticationRequired(message='Authentication required', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.BackendNotAvailable(message='Backend not available', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.BackendTimeout(message='Backend timed out', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.BackendError(message='Backend error', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.TooManyRequests(message='Too many requests. Try again later', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.UnknownBackendResponse(message='Backend responded in unknown way', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.InvalidCredentials(message='Invalid credentials', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.NetworkError(message='Network error', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.ProtocolError(message='Protocol error', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.TemporaryBlocked(message='Temporary blocked', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.Banned(message='Banned', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.AccessDenied(message='Access denied', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.FailedParsingManifest(message='Failed parsing manifest', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.TooManyMessagesSent(message='Too many messages sent', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.IncoherentLastMessage(message='Different last message id on backend', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.MessageNotFound(message='Message not found', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

exception galaxy.api.errors.ImportInProgress(message='Import already in progress', data=None)

Bases: galaxy.api.jsonrpc.ApplicationError

galaxy.http

This module standardizes http traffic and the error handling for further communication with the GOG Galaxy 2.0.

It is recommended to use provided convenient methods for HTTP requests, especially when dealing with authorized sessions. Exemplary simple web service could looks like:

from galaxy.http import create_client_session, handle_exception

class BackendClient:
    AUTH_URL = 'my-integration.com/auth'
    HEADERS = {
        "My-Custom-Header": "true",
    }
    def __init__(self):
        self._session = create_client_session(headers=self.HEADERS)

    async def authenticate(self):
        await self._session.request('POST', self.AUTH_URL)

    async def close(self):
        # to be called on plugin shutdown
        await self._session.close()

    async def _authorized_request(self, method, url, *args, **kwargs):
        with handle_exceptions():
            return await self._session.request(method, url, *args, **kwargs)
galaxy.http.DEFAULT_LIMIT = 20

Default limit of the simultaneous connections for ssl connector.

galaxy.http.DEFAULT_TIMEOUT = 60

Default timeout in seconds used for client session.

class galaxy.http.HttpClient(limit=20, timeout=aiohttp.ClientTimeout, cookie_jar=None)

Bases: object

Deprecated since version 0.41: Use http module functions instead

__init__(limit=20, timeout=aiohttp.ClientTimeout, cookie_jar=None)
coroutine close()

Closes connection. Should be called in shutdown()

coroutine request(method, url, *args, **kwargs)
galaxy.http.create_tcp_connector(*args, **kwargs)

Creates TCP connector with reasonable defaults. For details about available parameters refer to aiohttp.TCPConnector

Return type

TCPConnector

galaxy.http.create_client_session(*args, **kwargs)

Creates client session with reasonable defaults. For details about available parameters refer to aiohttp.ClientSession

Exemplary customization:

from galaxy.http import create_client_session, create_tcp_connector

session = create_client_session(
    headers={
        "Keep-Alive": "true"
    },
    connector=create_tcp_connector(limit=40),
    timeout=100)
Return type

ClientSession

galaxy.http.handle_exception()

Context manager translating network related exceptions to custom errors.

PLATFORM ID LIST

Platform ID list for GOG Galaxy 2.0 Integrations

ID

Name

test

Testing purposes

steam

Steam

psn

PlayStation Network

xboxone

Xbox Live

origin

Origin

uplay

Uplay

battlenet

Battle.net

epic

Epic Games Store

bethesda

Bethesda.net

paradox

Paradox Plaza

humble

Humble Bundle

kartridge

Kartridge

itch

Itch.io

nswitch

Nintendo Switch

nwiiu

Nintendo Wii U

nwii

Nintendo Wii

ncube

Nintendo GameCube

riot

Riot

wargaming

Wargaming

ngameboy

Nintendo Game Boy

atari

Atari

amiga

Amiga

snes

SNES

beamdog

Beamdog

d2d

Direct2Drive

discord

Discord

dotemu

DotEmu

gamehouse

GameHouse

gmg

Green Man Gaming

weplay

WePlay

zx

Zx Spectrum PC

vision

ColecoVision

nes

NES

sms

Sega Master System

c64

Commodore 64

pce

PC Engine

segag

Sega Genesis

neo

NeoGeo

sega32

Sega 32X

segacd

Sega CD

3do

3DO Interactive

saturn

SegaSaturn

psx

Sony PlayStation

ps2

Sony PlayStation 2

n64

Nintendo64

jaguar

Atari Jaguar

dc

Sega Dreamcast

xboxog

Original Xbox games

amazon

Amazon

gg

GamersGate

egg

Newegg

bb

BestBuy

gameuk

Game UK

fanatical

Fanatical store

playasia

Play-Asia

stadia

Google Stadia

arc

ARC

eso

ESO

glyph

Trion World

aionl

Aion: Legions of War

aion

Aion

blade

Blade & Soul

gw

Guild Wars

gw2

Guild Wars 2

lin2

Lineage 2

ffxi

Final Fantasy XI

ffxiv

Final Fantasy XIV

totalwar

Total War

winstore

Windows Store

elites

Elite Dangerous

star

Star Citizen

psp

PlayStation Portable

psvita

PlayStation Vita

nds

Nintendo DS

3ds

Nintendo 3DS

pathofexile

Path of Exile

twitch

Twitch

minecraft

Minecraft

gamesessions

GameSessions

nuuvem

Nuuvem

fxstore

FX Store

indiegala

IndieGala

playfire

Playfire

oculus

Oculus

rockstar

Rockstar

Index